Level functionality, enemy waves, audio


Levels

A level has a main path now. In the last prototype, there was no path, just an infinite line. The tracks are now going along with the level main path.

Tracks

Tracks are now following a main path of the level and can have a start and end point. This way, the combination of available tracks for the player to ride on can vary throughout the level. For example, the level starts with just a half pipe and later adds an over head line track and later drops both and instead has a big tube track. This gives me many new possibilities for level design

Enemy waves

The last prototype  was just spawning enemies randomly. Now, there's a real structure for editing enemy waves.  Every wave can be assigned to a track (or on random tracks), can determine, if how the enemies are moving and shooting.

Audio

I've added sounds and music . 

Files

Working Title Prototype 2.zip 57 MB
Aug 01, 2022

Get Working Title, Prototype 2

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